You’ll want to find out what is wrong, and have it repaired quickly, before any further lasting damage can occur. It’ll get worse in a relatively short period of time, leaving the vehicle inoperable. We call on them to prove that they really do care about their mission statement. If your Honda Pilot’s transmission has been slipping, it is a very serious problem. Honda should be accountable for replacing a faulty product. The 2016 Honda Pilot, and the 2018 to 2020 Honda Odyssey, have been at the center of recalls and. We bought this car with the promise of reliability, safety, and quality but have received none of this. We are disappointed, concerned, and ultimately regret our purchase and loyalty. My family and I are long-time, loyal Honda customers and expected better from Honda. This car has proven to be risky and faulty but Honda has refused to replace the car. Honda’s mission states that they “are dedicated to supplying products of the highest quality,” but they are not living up to this mission. Honda, Hendrick Honda, and Roadside Assistance have not shown any care to rectify the situation. We waited 7.5 hours only to hear that there was no timeframe for replacing the engine and weren’t able to pick up our car again for about 2 weeks. Less than 2 months later, on December 30, 2021, the car dropped a valve 3 hours into a 7 hour road trip, destroying the engine, and stranding us in the dark and cold. On Novemwe purchased a brand new 2022 Honda Pilot at Hendrick Honda of Charlotte. Honda is unreliable, unsafe, and unsupportive - they are blatantly disregarding our safety by refusing our request to replace the car. Within 2 months of purchase, the engine destroyed itself and the subsequent ‘repair’ work has caused new issues to arise.
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Starfleet’s strict code of conduct means that the players are somewhat railroaded. On the other hand, commitment to the Star Trek ethos does have its drawbacks. Sometimes a compromise can be reached, sometimes conflict can’t be avoided, but no one needs to stay enemies forever. (Or at least I haven’t yet in my two playthroughs.) Not only does this place the full weight of duty and command on the player and offer an incentive to replay the 12-to-15-hour game multiple times, but it also underlines one of the essential tenets of Star Trek: It is possible for two parties, in good faith and good conscience, to disagree. You cannot please everyone and you cannot save everyone. It’s not simply a matter of passing each one’s individual loyalty check, allowing you to achieve some 100% “perfect” ending. More than anything, it’s your relationships with the supporting cast that shape the variations in the narrative. This instantly makes Resurgence feel closer to the “real” Starfleet experience even than the expansive open world of Star Trek Online, which dictates most of your objectives for you nearly every path ends with “fire all phasers.” Will you risk a dozen lives to save one? Will you disobey a direct order to follow the advice of an impassioned subordinate? Which member of your crew do you trust more in a crisis, and will they trust you in a pinch? These decisions are all made on a short timer, forcing the player to think quickly and trust their instincts. In contrast to the (still far superior) Mass Effect games, which present players with clear-cut Paragon or Renegade paths to pursue, Resurgence’s dialogue trees don’t always offer an obvious ethical binary. Alternating between these A- and B-plots also breaks up the story and the gameplay nicely, and introduces the player to a variety of likable, memorable characters with whom you interact differently depending on your protagonist. There is a two-way relationship between the bridge crew handling the big picture and the specialists below troubleshooting the finer points. Teamwork is an essential ingredient to Star Trek, and Resurgence highlights that it takes a variety of skill sets and perspectives to solve complex problems. Meanwhile, engineer Diaz deals with more of the nuts-and-bolts problems aboard the ship, as well as navigating a romance with a fellow officer.Īs in a good peak-era Star Trek episode, the “problem of the week” is tackled from more than one angle, with some of the crew handling a social or interpersonal conflict while others investigate some related scientific or technological puzzle. Over the course of the story, Rydek takes point on unraveling a mystery with galactic implications, earning the trust of the crew while also evaluating whether or not Solano is worthy of her own. Solano fears that he’s lost the confidence of his staff, and is counting on Academy protege Rydek to help restore his honor as the Resolute embarks on an important diplomatic mission. The Resolute is recovering from a recent disaster that cost the lives of several of its crew and the reputation of its captain, Zachary Solano. Resurgence alternates between the perspectives of two player-controlled characters aboard the science vessel Resolute, incoming first officer Commander Jara Rydek (Krizia Bajos) and enlisted engineer Petty Officer Carter Diaz (Josh Keaton). But as a Star Trek story, it definitely earns its pips. As a game and as a piece of software, it leaves a lot to be desired. Set aboard a new ship and starring an almost entirely new cast, Resurgence is a branching narrative whose balance between interstellar intrigue, interpersonal conflict, and explosive space action hews closer to that of its source material than any Star Trek game in decades - maybe ever. This seems to be the aim of Star Trek Resurgence, the debut release from Telltale offshoot Dramatic Labs, and the first Star Trek game in ages to be as character- and dialogue-focused as the television series. To truly capture the essence of the spacefaring adventure series, a video game should be as much about talking as it is about flying and shooting, allowing players to explore new worlds, build relationships, and confront complicated moral dilemmas. Gene Roddenberry’s cosmic polemic often contains action, but it’s never about action Star Trek is about compassion, curiosity, and camaraderie. Moreover, even the most celebrated Star Trek games, such as 2000’s Star Trek: Voyager – Elite Force, 2002’s Star Trek: Bridge Commander, and the long-running MMORPG Star Trek Online, place an overwhelming emphasis on combat, which is only ever a last resort in Star Trek stories. There are licensed Star Trek video games going back 50 years, but there’s never been a truly great Star Trek game, one whose appeal outstretches the limits of its existing fan base. Unlike its esteemed counterpart from Lucasfilm, Star Trek’s history with video games isn’t exactly stellar. |
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